![]() Archaeology Skill + Bonus - Difficulty = 3 gives 20% chance of a event triggering.Archaeology Skill + Bonus - Difficulty = 4 gives 10% chance of a event triggering.Archaeology Skill + Bonus - Difficulty ≥ 5 gives 0% chance of a event triggering.If all events are to be avoided from the very start of the excavation, that is, starting with zero clues, for the reason to minimize the chance to lose the scientist, then having But the EXP is not gained, if the clues are received by events triggered. A scientist who opens 1 clue receives 25 EXP, and 40 EXP for 2 clues opened. These events can be helpful: add clues, give loot, even remove the substance abuser leader trait (5% chance) or harmful: remove clues or even kill the scientist (~2.9% chance). Ī result of 14 or greater completes the current chapter a result of 11-13 adds 2 clues for the next phase, a result of 6-10 adds 1 clue, a result of 5 or less adds no clues and can trigger various events, depending on the archaeological site and chapter. This time is affected by the following:Īt the end of each phase, a die is rolled, resulting in a random number from 1 to 10 adding the current number of clues and the Scientist's archaeology skill (see table below) and subtracting the chapter's difficulty gives the total result, as in the following formula. Excavation proceeds in phases, each taking 90 days. As long as an archaeological site is within an empire's borders, that empire can task a Science Ship with an assigned scientist to excavate the site. Each chapter has its own narrative and rewards and has to be unlocked before it becomes visible. Completed sites change the icon to a darker grey background.Īrchaeological sites will never span in a system with a trade value deposits (due to a workaround for a bug with minor artifact deposits).Įxcavation Mechanics Īn archaeological site can have 1-6 Chapters in addition to an introduction chapter. If a system contains more than one archaeological site, clicking the icon on the galaxy view will cycle through the sites. The presence of an archaeological site is visible both in the system and galaxy view with this icon. Most archaeological sites are visible to all empires once discovered, while a few are visible only to the discovering empire. The AI controlled empires always have a lower chance of discovering archaeological sites (0.0246%) in comparison with the player's empire. Some archaeological sites are specifically created by anomalies, origins, special projects, other archaeological sites, or events. Unlike anomalies – which can only be generated by the first empire to survey a celestial body, an archaeological site can be created each time an empire surveys a celestial body. If a site is created this way, the chance to find the next one for this empire is reduced to 0.0246% for 5 years (a reduction of 80%). Most archaeological sites are revealed by surveying, with a 1.23% chance of creating a site, if the celestial body can support one.
0 Comments
Leave a Reply. |